Ammunition |
|
Item |
Code |
.308 Caliber Round | 0006B53C |
.32 Caliber Round | 000207F7 |
.44 Round Magnum | 0002937E |
10mm Round | 00004241 |
5.56mm Round | 00004240 |
5mm Round | 0006B53D |
Alien Powercell | 00029364 |
BB - Ammo | 0002935B |
Bottlecap Mines | 0000433A |
Dart | 0002936E |
Electron Charge Pack | 000615AF |
Electron Charge Pack | 0006B53E |
Energy Cell | 00020772 |
Flamer Fuel | 00029371 |
Frag Grenades | 00004330 |
Frag Mines | 0000433C |
Mesmetron Power Cell | 0006A80D |
Microfusion Cell | 00004485 |
Mini Nuke | 00020799 |
Missile | 000B8791 |
Missile | 0005F706 |
Missile | 00078CC5 |
Missiles | 00029383 |
Pulse Grenades | 00004331 |
Railway Spikes | 00029384 |
Shotgun Shell | 00028EEA |
Sonic Energy | 00056634 |
Showing posts with label Console Commands. Show all posts
Showing posts with label Console Commands. Show all posts
Monday, December 10, 2012
Ammunition Codes
Sunday, December 9, 2012
Inventory Console Commands
player.additem <base_id> <amount>
- add item to your inventory, at full health
- Example: player.additem CB547 1 - add one Vengeance to your inventory with full health
player.additemhealthpercent <base_id> <amount> <quality>
- add item to your inventory, with a specified condition
- Quality should be given in decimal form
- Example: player.additemhealthpercent 432E 1 .50
- will add 1 Gatling Laser at 50% to the player's inventory
player.removeitem <base_id> <amount>
- remove item from your inventory; useful to get rid of useless quest items.
player.srm
- Show Repair Menu for the player
- Allows items to be repaired using the player's Repair skill as though the player were a merchant
- Caps are required to repair items as for merchant repair, but they are paid to the player, resulting in no net transfer of caps
player.showinventory or player.inv
- Lists Inventory with object IDs
- Suitable for use withplayer.removeitem
player.equipitem <object_id>
- equip item from your inventory
- useful for equipping items that don't appear in pip-boy inventory.
player.setweaponhealthperc
- Changes the currently held weapon's health
player.setweaponhealthperc
- Example: player.setweaponhealthperc 80 Will change the current weapon's health to 80%.
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