Ammunition |
|
Item |
Code |
.308 Caliber Round | 0006B53C |
.32 Caliber Round | 000207F7 |
.44 Round Magnum | 0002937E |
10mm Round | 00004241 |
5.56mm Round | 00004240 |
5mm Round | 0006B53D |
Alien Powercell | 00029364 |
BB - Ammo | 0002935B |
Bottlecap Mines | 0000433A |
Dart | 0002936E |
Electron Charge Pack | 000615AF |
Electron Charge Pack | 0006B53E |
Energy Cell | 00020772 |
Flamer Fuel | 00029371 |
Frag Grenades | 00004330 |
Frag Mines | 0000433C |
Mesmetron Power Cell | 0006A80D |
Microfusion Cell | 00004485 |
Mini Nuke | 00020799 |
Missile | 000B8791 |
Missile | 0005F706 |
Missile | 00078CC5 |
Missiles | 00029383 |
Pulse Grenades | 00004331 |
Railway Spikes | 00029384 |
Shotgun Shell | 00028EEA |
Sonic Energy | 00056634 |
Monday, December 10, 2012
Ammunition Codes
Sunday, December 9, 2012
Inventory Console Commands
player.additem <base_id> <amount>
- add item to your inventory, at full health
- Example: player.additem CB547 1 - add one Vengeance to your inventory with full health
player.additemhealthpercent <base_id> <amount> <quality>
- add item to your inventory, with a specified condition
- Quality should be given in decimal form
- Example: player.additemhealthpercent 432E 1 .50
- will add 1 Gatling Laser at 50% to the player's inventory
player.removeitem <base_id> <amount>
- remove item from your inventory; useful to get rid of useless quest items.
player.srm
- Show Repair Menu for the player
- Allows items to be repaired using the player's Repair skill as though the player were a merchant
- Caps are required to repair items as for merchant repair, but they are paid to the player, resulting in no net transfer of caps
player.showinventory or player.inv
- Lists Inventory with object IDs
- Suitable for use withplayer.removeitem
player.equipitem <object_id>
- equip item from your inventory
- useful for equipping items that don't appear in pip-boy inventory.
player.setweaponhealthperc
- Changes the currently held weapon's health
player.setweaponhealthperc
- Example: player.setweaponhealthperc 80 Will change the current weapon's health to 80%.
Friday, December 7, 2012
What to do with power at HELIOS One
Options and Results
- Activate the Archimedes I defense system + chose option 5 (overload) for the power grid,
- Horns will blare and a warning will play about the imminent weapon test
- Shortly thereafter everything grinds to a halt
- If the player is trusted by Ignacio Rivas, they can now go talk to him to receive awards. Otherwise the quest ends.
- Activate the Archimedes I defense system + options 1-4 for the power grid
- The horns blare and warnings sound, and this time everything works perfectly
- All of the NCR troops in the area of the plant (inside and out) are obliterated in a massive display of pyrotechnics
- The quest ends and the player gains NCR infamy
- Fantastic and Ignacio Rivas will not have been killed, but will refuse to talk to the player
- If the player goes away for two days after this and returns, the plant will be occupied by Caesar's Legion, who have stepped in to fill the void
- Do not activate Archimedes I, but has chosen any power grid option, the plant powers up
- If the player chose anything other than option 1, and is not trusted by Ignacio Rivas, the quest will end.
- Option 1 (McCarran and the Strip)
- Talk to Fantastic, who will be thrilled, claim all the credit, and give the player nothing
- The player will gain a lot of NCR reputation.
- Option 2 (Fremont and Westside), and are trusted by Ignacio Rivas
- Talk to him to get 3 Stimpaks, 2 Doctor's bags, and a moderate amount of Followers of the
- Apocalypse reputation
- Option 3 (Full Region), and trusted by Ignacio Rivas
- Talk to him to get a Big Book of Science, 3 Stimpaks, 2 Doctor's bags, and a large amount ofFollowers of the Apocalypse reputation
- Option 4 (Archimedes II), and trusted by Ignacio Rivas
- Talk to him to get a 2 Stimpaks, a Doctor's bag, and a small amount of Followers of the Apocalypse reputation
- If the player selected option 5 (Full Region, Emergency Output Level), and are trusted by Ignacio Rivas, they can talk to him to get 3 Stimpaks, 2 Doctor's bags, and no reputation gain.
- The player gains 350 xp for powerup the system.
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